Big Challenges Remain for Wireless
Multimedia Sector
Press Release -
February 28, 2007
Wireless multimedia devices like the Apple iPhone seem to be
capturing plenty of public attention these days, but some critical
questions about content monetization still remain to be answered,
according to Hamilton Sekino, a partner at Diamond Management &
Technology Consultants.
The search for steady revenue on the wireless entertainment frontier
will be a bumpy and risky road, to be sure, with many risks and
dilemmas along the way.
“Companies will hit some dead ends in their search for new revenue,”
Sekino explained. “But there’s no question that mobile phones are
emerging as key devices for the delivery of content. Content providers
that do not increase their focus on wireless are taking the far
greater risk of losing a new wave of digital distribution.”
“We expect the total US wireless revenue for the video games, music,
TV, and news & information segments to grow from $1B in 2005 to $8B in
2010, with annual growth rates of 30% to 150% for various segments,”
Sekino went on to say. “In the video games segment, the wireless share
of revenue could reach 18 percent of total revenue, in the music
segment, 14 percent. That potential growth can’t be ignored.”
Sekino believes that mobile content providers will need to work
alongside wireless carriers to build a mutually beneficial “shared
roadmap,” sharing strategies and tactics for dealing with “the next
frontier of media and entertainment development and distribution.”
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